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    <title>Wonderkid devlog</title>
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    <description>Decisions, measurements and reversals from building a football career life simulator. What got decided, what it cost, and what we got wrong.</description>
    <language>en</language>
    <lastBuildDate>Fri, 31 Jul 2026 12:00:00 +0000</lastBuildDate>
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      <title>Every number on this site was too small</title>
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      <pubDate>Fri, 31 Jul 2026 12:00:00 +0000</pubDate>
      <category>Process</category>
      <description>The landing page said 190 clubs. The game ships 1,055. Here is how a marketing page drifts away from the thing it describes, and the twenty lines of code that stop it.</description>
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      <title>We published our odds, then found they were wrong by three times</title>
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      <pubDate>Fri, 31 Jul 2026 12:00:00 +0000</pubDate>
      <category>Balance</category>
      <description>The rarest outcome in the game was advertised at 2.2%. Re-measured over 2,000 careers it is 6.6% — and the error was in the game's own disfavour.</description>
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      <title>Real clubs, in twenty-one countries</title>
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      <pubDate>Fri, 31 Jul 2026 12:00:00 +0000</pubDate>
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      <description>The game shipped for months with every club invented — Manchester Blue, Turin Black and White. In 21 countries that has changed, and the reasoning for the original rule is the reasoning for the exception.</description>
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