What happens to players released by a football academy

Release is a decision, a short meeting, and then a summer. Here is what it actually is, what a club is required to do afterwards, who is reporting on it properly — and, kept deliberately apart from all of that, what our own simulation measures and why it models rejection at all.

This page answers two different questions and never lets them touch. The first is about real football, and every answer to it here comes from someone who reports on it or is responsible for it, with a link. The second is about a video game we make, and its numbers describe that game and nothing else. The section where the second one begins says so in its own heading.

What "released" actually means

A child at an academy is not employed by it. They are registered with it, for a period that depends on their age, and when that period runs out the club decides whether to extend. Extending is "retained". Not extending is "released". Most clubs settle the whole list at the end of a season, and a good number publish it, which is why "retained and released list" is a phrase a fourteen-year-old can end up searching for about himself.

In England the academy years are split into three phases, and which one a player is standing in when the decision arrives changes almost everything about what follows:

  • Foundation Phase — under-9 to under-11.
  • Youth Development Phase — under-12 to under-16.
  • Professional Development Phase — under-17 to under-21.

Age groups are set by how old a player will be on 31 August, so a boy born in September spends his whole academy life among children up to eleven months younger than him and a boy born in August spends his the other way round. The two moments most people mean by "released" are the end of the Youth Development Phase, when a club decides whether to keep someone past sixteen, and the end of the Professional Development Phase, when it decides whether he is offered a professional contract. Release happens at every other age too, including the youngest ones.

The other thing worth knowing is that it is not a punishment and it is usually not a judgement about effort. Academies carry far more children than there are places at the top of them, deliberately, because nobody can tell at eleven which of them will still be growing at seventeen. The arithmetic of that is decided long before any individual child walks in.

What the club has to do next

This part has changed, and recently enough that a lot of what is written online about it is out of date. In England, the Premier League's own academies and player welfare rules now carry three things that did not exist a few years ago:

  • A three-year commitment of aftercare support for every player released from the Professional Development Phase — the under-17 to under-21 group — covering education guidance, career advice, alumni networks and mental-health support.
  • A full-time member of staff responsible for player care at every academy, a requirement that came in for the 2022/23 season, with the Premier League funding two million pounds a season to help English Football League clubs pay for it.
  • An expectation on the club to help a player it does not re-register find another opportunity, stated to parents in the league's own academy parent guidance rather than left as goodwill.

Two honest limits on that. It is English — other countries have their own arrangements, and some clubs elsewhere have built their own instead of waiting to be told. And the three-year commitment attaches, by its own terms, to the oldest phase. It does not cover a boy released at twelve, and a twelve-year-old is very much someone this happens to.

Who is reporting this properly

We are a games studio. We are not the right source for what release does to a real family, and the people below are — so this section is links rather than paraphrase, and each one says what kind of writing it is, because that changes how much weight it carries.

Where a released player actually goes

There is no single answer, and the routes are genuinely different from one another rather than being degrees of the same thing:

  • Another academy. Often a category down, sometimes at a club that has been watching for a year. A release is a decision by one club's staff about one player at one moment, and other staff disagree with it regularly.
  • The semi-professional game. Non-league in England, and its equivalents everywhere else. Men's football, at sixteen or eighteen, which is a much harder and much faster education than the one just ended.
  • Education. Sixth form, college, university — including the American college route, which exists partly because a football scholarship in the United States is a way of not choosing yet.
  • Abroad. Leagues where a released English teenager is a cheap import with good technical schooling.
  • Out of the game. Which is not a failure state and is the single most common thing that happens to anyone who has ever played football, including everyone reading this.

Why this page will not give you a percentage

You will have noticed there is not one number above about real football. That is deliberate, and it is the most important paragraph on the page.

We have never measured the real world. We have a tool that plays a simulation of a football career several thousand times and counts what happened in it, and that tool has no contact of any kind with real academies, real clubs or real children. Taking a figure out of it and putting it in a sentence about real released players would produce something that looks exactly like a statistic and is in fact a fact about a video game wearing a lab coat.

And it would not stay contained. A number like that gets quoted once, by a blog that did not read the method, and then quoted from the blog, and by the time anyone traces it back the project's job is to publicly disown its own citation. The strongest thing we own is that our numbers come with their method attached; the fastest way to lose that is to let one of them describe something it never measured.

So: for a real-world figure, take it from the people in the section above who went and looked. Everything below this line is about the game.

Separately, and about the game only: what our simulation measures

Everything in this section describes a video game. None of it is a measurement of real academies, real release rates or real children's careers, and it should not be quoted as though it were.

Wonderkid is a football life simulator: one tap is one year, you are the player rather than the manager, and the career can simply not happen. The simulator underneath it is a standalone package with no interface attached, which means whole lives can be played without a browser — so a harness plays them by the thousand and tallies the endings. The figures below come from that harness, at 1,000 complete lives per play profile, 2,000 in total, run from a seeded random number generator on 30 July 2026.

The two profiles have to be named with every figure, because a percentage without its profile means nothing:

  • Random — every decision taken at random and training ignored. The floor: what the game does to someone tapping through it without a plan.
  • Engaged — trains every year and takes the ambitious option wherever one exists. A realistic ceiling for a player paying attention, not a perfect-play optimum.
Outcome, in the simulation Random Engaged
Never turn professional27.1%10.8%
Turn professional72.9%89.2%
Ever play for a five-star club12.7%28.0%
Retire as Immortal (top legacy tier)6.6%15.4%

Read across rather than down and the design goal is visible: inside the game, playing properly roughly halves the chance of never making it and doubles the chance of reaching a five-star club. What it does not do is guarantee anything — more than one engaged career in ten still never turns professional at all, and 87.3% of random careers never see a five-star club. The full run, the second table of engagement figures and the method are published in full on the odds page, including what to do if you want the harness pointed at a different sample size.

Why a football game models rejection at all

Because the alternative is a game in which every career works, and a game in which every career works has nothing left with which to make the good ones feel earned. A five-star transfer is only a moment if it was not going to happen anyway.

That is the design reason, and it is the honest one. There is a second one that matters more to how the game handles it. A career that ends at sixteen is not a loss screen in Wonderkid: the life carries on, with parents who have real jobs, a country you can be from twice, work, a family, and eventually a child who carries the name and starts again with none of your ability. The game is rated for everyone and its audience genuinely starts at ten years old, so the one thing it will not do is treat a simulated child whose football did not work out as a joke.

Two things it also will not do, since the subject of this page is real children: no real footballer appears in the game. Every player, rival, manager and agent is invented, generated inside your save, and none of them is modelled on a living person. And no real person's career is ever simulated, here or in anything we publish. If any of that sounds like the game you were looking for, the early-access list is where the invitations come from; if it does not, the rest of this page still stands on its own.

If this is you, or your child

We are not a support service and it would be wrong to write this section as though we were. But three things above are worth pulling out, because they are the ones people do not know they can ask for:

  • English academies are required to have a full-time member of staff responsible for player care. That person exists, they have a name, and asking to speak to them is a normal thing to do.
  • Release from the under-17 to under-21 phase carries a three-year commitment of support, which can be asked for by that name.
  • The PFA's After Academy exists for people after this has happened to them, and it is free.

And the last thing, which is not advice and is just true: the boys in that research described being released as the end of everything, and were interviewed about it years later, having gone on and done other things. Both of those are in the same study.